Talons Philosophy

An Open Online Highschool Philosophy Course

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Technology VS Play

In our modern day society technology and all its devices are a common place. We all use them in our daily lives, even our classroom is equipped with surround sound and a projector screen that’s over 20 feet long. The question many people are asking, however, is what age children should be actively using technology devices such as IPad’s, cell phones and computers.  Just recently, my cousin bought her five year old daughter and IPad for her birthday, a boy I babysit is 7 years old and plays a mass amount of video games, a friends younger sister is 8 and just recently got an IPhone 5c, all this has shown me that clearly many people are not opposed to allowing children to use technology in their everyday lives. Logically thinking, what effect does technology have on children and how young is too young?

It has been shown through many studies and written about in many articles, such as The Impact of Technology on Huffington Post, that technology has many more negative effects on children than positive ones. Many argue that the amount of technology a child is exposed to should be limited. This argument can be broken down through logically thinking as follows:

  • Premise one: A 2010 Kaiser Foundation study showed that elementary aged children use on average 7.5 hours of entertainment technology per day.
  • Premise two: Children need physical play that involves creative thinking to ensure the healthy development of their bodies as well as their minds.

    2013-05-27-buildingFoundationstransparent.jpg

    http://www.huffingtonpost.com/cris-rowan/technology-children-negative-impact_b_3343245.html

  • Premise three: Sedentary children exposed to frenzied sensory stimulation are resulting in delays in achieving child developmental milestones as well as negative impacts on basic foundation skills for achieving literacy.
  • Conclusion: Thus, the amount of technology a child may use per day should be limited.

By evaluating the premises the soundness of the statement can be determined through the following:

  • Premise one: can be accepted as true for it has been discovered through reasonable research
  • Premise two: Is accepted as true because of observation and scientific facts of child development that have been studied and accepted for years
  • Premise three: can be accepted hesitantly. It has been observed only, and in terms of science, is a very knew development. However, it still has been proven

    2013-05-27-virtualFuturestransparent.jpg

    http://www.huffingtonpost.com/cris-rowan/technology-children-negative-impact_b_3343245.html

As we can see, the argument is sound because it is both factually correct and valid. It is factually correct because all the premises are true and it is valid because its conclusion follows from its premises.

The effects of this argument, if shared, will hopefully show parents that the amount of time they allow their children to use technology should be limited. A child should spend more time in physical play then technological play for the sake of their health. In our modern day society as the articles author Cris Rowan writes:

“Technology’s impact on the 21st century family is fracturing its very foundation, and causing a disintegration of core values that long ago were the fabric that held families together. Juggling school, work, home, and community lives, parents now rely heavily on communication, information, and transportation technology to make their lives faster and more efficient. Entertainment technology (TV, Internet, video games, iPads, cell phones) has advanced so rapidly, that families have scarcely noticed the significant impact and changes to their family”

By allowing children to spend all their time with electronics we are impairing their development, health and social dynamics. Let’s focus on “Building Foundations” limit “Virtual Futures” so that we keep the positives of technology because there are so many. Too much of a good thing can, in this case, have negative side effects.

 

 

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